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Experience Level
Not Applicable
Qualifications
We are looking for candidates who possess:A strong portfolio showcasing your artistic skills and previous game art work. Proficiency in industry-standard software such as Adobe Creative Suite, Unity, or similar tools. Excellent communication skills and the ability to work collaboratively in a team environment. A passion for gaming and a keen eye for detail.
About the job
Playtech is looking for a Game Artist to join the team in London. This role centers on designing and developing visual elements for games enjoyed by players around the world.
What you will do
Work closely with game designers and developers to produce artwork, animations, and user interfaces
Create visuals that help shape engaging and immersive gaming experiences
Ensure each game looks polished and feels cohesive from concept to completion
What you bring
Strong artistic skills with a focus on digital art and animation
Ability to collaborate with multidisciplinary teams
Passion for creating games that captivate players
About Playtech
Playtech is a leading software provider for the online gaming and gambling industry, renowned for its cutting-edge technology and innovative solutions. Our team is dedicated to creating engaging and interactive experiences that enhance player satisfaction.
Role overview Playtech is looking for a Game Artist to join the team in London. This role centers on designing and developing visual elements for games enjoyed by players around the world. What you will do Work closely with game designers and developers to produce artwork, animations, and user interfaces Create visuals that help shape engaging and immersive gaming experiences Ensure each game looks polished and feels cohesive from concept to completion What you bring Strong artistic skills with a focus on digital art and animation Ability to collaborate with multidisciplinary teams Passion for creating games that captivate players
Full-time|On-site|London, Greater London, United Kingdom
Senior UI Artist | Art | London | PermanentJoin Hutch, a leading mobile games developer and publisher with studios located in the heart of London, Dundee, and Canada. Our mission is to cultivate the most diverse and engaged automotive gaming community on mobile platforms. With over 300 million players enjoying our games, we have exciting new titles in the pipeline.At Hutch, we prioritize our team members. Here, you can create groundbreaking games while maintaining a healthy work-life balance. We are committed to ensuring that our employees are both happy and healthy, fostering an environment where creativity thrives.Our teams are small, agile, and empowered, granting you the independence to tackle both creative and technical challenges collaboratively. We believe in nurturing our people, maintaining transparency, embracing a test-learn-repeat philosophy, and placing community at the center of our mission. You will have the freedom to concentrate on what truly enhances the experience for our players.Are you ready to be driven by our players? Join us on this exciting journey!Role OverviewHutch is on the lookout for a Senior UI Artist to bring visually stunning free-to-play gaming experiences to life. You will play a pivotal role in shaping player interactions with our games. With a strong foundation in UI Art and Design, you will craft sleek, stylish user interfaces that captivate our audience. Collaboration is key, as you will work closely with various teams to translate requirements into beautiful, intuitive user experiences.Key ResponsibilitiesWork alongside Designers and the Product Owner to create exceptional UI designs, pitching innovative ideas and contributing to the creative direction.Collaborate with the Product Owner and Art Director to establish a cohesive UI art style.Produce high-quality UI artwork and associated assets that align with the premium visual standards of our games.Design UI wireframe prototypes that effectively communicate user flows.Partner with client engineers to implement seamless, bug-free UI within Unity.Develop elegant UI/UX layouts in conjunction with the design team, including wireframes and user flows.Participate actively in design meetings and team presentations.Contribute to project planning and scheduling.Mentor fellow UI Artists to elevate the quality of UI Art across the studio.Proactively guide and influence project-level UI/UX design decisions in close collaboration with key stakeholders.QualificationsDemonstrated UI Art experience within the gaming industry, with at least one shipped title featured in your portfolio.A portfolio showcasing high-quality visual art and design pieces.Exceptional skills in logo and iconography design.Familiarity with the design workflow, from initial concepts to wireframes and functioning prototypes.Ability to illustrate a passion for user-centered design.Strong communication and collaboration skills.
Join Big Potato as our in-house Technical Artist, where you'll be the visionary designer shaping the aesthetics and animations of our digital game products. From in-game visuals to user interfaces, and even web and marketing assets, your creativity will be pivotal in crafting engaging experiences across mobile, tablet, and TV formats.Key Responsibilities:In-Game Assets: Design and produce high-quality game assets for Unity titles, including UI components and screen layouts, while adhering to the game's artistic direction.Flutter App UI Design: Create intuitive screen designs and components in Figma for seamless Flutter implementation, maintaining a consistent visual identity across Android and iOS platforms.Motion & Animation: Deliver dynamic animations for Unity and Flutter, ensuring every interaction is lively and polished, enhancing user engagement during key moments.Cross-Product Design Consistency: Maintain visual coherence across all digital products and develop a comprehensive digital design system with reusable components.Production & Delivery: Ensure timely asset delivery, adapting to sprint cycles and game launch schedules while minimizing reliance on freelance resources.
Elevate Your Career with Zynga!At Zynga, we unite people through the joy of play. As a prominent player in the interactive entertainment industry and a proud subsidiary of Take-Two Interactive, our games have been downloaded over 6 billion times, connecting players in more than 175 countries through engaging gameplay, strategic challenges, and a spirit of friendly competition.Our diverse portfolio includes thrilling casino experiences, epic strategy games, captivating puzzles, and social word games. Popular titles include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™, among others!Founded in 2007 and headquartered in California, our talented teams across North America, Europe, and Asia collaborate to create unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is the place where fun meets innovation—and where you can advance your career.Join us and be part of the play!As a Marketing Artist on our user acquisition-focused creative team, you will play a pivotal role in promoting Zynga’s mobile games. Collaborating closely with our marketing creative team, you'll produce visual communications that highlight the exciting features of upcoming games as well as live features and events for current titles. This role demands an ability to execute quickly and efficiently across a wide range of tasks within our game portfolio, including creating promotional images and motion graphics, and assisting in editing 2D animations.You will be an integral, hands-on contributor in the overall design pipeline, working with stakeholders to create compelling content that engages audiences worldwide to install and enjoy our mobile games.
Full-time|On-site|London, Greater London, United Kingdom
Join Our Team as a Junior Live Operations Artist!At Hutch, a leading mobile games developer and publisher with studios located in London, Dundee, and Canada, we are on a mission to cultivate the most diverse and engaged automotive gaming community in the mobile space. With over 300 million players enjoying our games, we are excited about the new titles we have in the pipeline.We prioritize our team’s well-being, ensuring that you can create exceptional games while maintaining a healthy work-life balance. Our culture is centered around happiness and health.Our teams are small, empowered, and collaborative. You will have the freedom to tackle creative and technical challenges, work closely with your peers to develop outstanding games, and enjoy the process along the way.Our guiding principles include taking care of our people, promoting teamwork, maintaining transparency, embracing a test-and-learn mindset, focusing on community, and allowing our team to dedicate their efforts to what truly impacts our players.Driven by our players’ feedback, we invite you to be a part of our journey!Your RoleAs a Junior Live Operations Artist for the F1 Clash team in London, you will play a crucial role in creating visually stunning in-game Live Operations content, including live events, promotional offers, and campaigns. If you are a graphic designer, UI designer, or digital artist eager to kickstart your career in gaming, we want to hear from you!You will work closely with a dedicated team, generating event concepts, refining your graphic design skills, and producing captivating artwork in the exhilarating world of Formula 1. Under the guidance of the lead artist, you will manage the live ops visual design process from concept to in-game implementation, collaborating with art, product, and marketing teams.Key ResponsibilitiesCreate engaging, high-impact visual assets for in-game Live Operations, including logos, icons, promotional offers, splash screens, and event panels that enhance player engagement.Transform key Live Operations initiatives into player-facing visuals of the highest quality.Collaborate with Art, Product, and Marketing teams to ensure visual consistency, cohesive messaging, and branding across all Live Operations content.Document design decisions clearly and provide assets based on design briefs, focusing on message hierarchy and effective communication with team members.Support the art asset and implementation pipeline under the lead artist's direction.Ensure alignment in asset specifications, including naming conventions, hierarchies, resolutions, and formats.Prepare creative assets for outsourcing when necessary.
Contract|On-site|London, Greater London, United Kingdom
Framestore is seeking talented and experienced Paint and Roto Artists to collaborate closely with our Compositors in the creation of stunning visual effects for film. The role involves integrating various elements of imagery, including CG and live action, to produce seamless visual effects shots. You will be tasked with creating precise mattes for CG hold-outs and employing a range of techniques and software to effectively remove unwanted items such as wires, rigs, and tracking markers. Key Responsibilities:Developing roto mattes that Compositors will utilize, with a thorough understanding of their application.Utilizing patches along with frame-by-frame painting techniques to eliminate rigs and tracking markers.Performing de-graining and re-graining of paint work before finalizing it for production.Understanding 3D tracking to create accurate 1, 2, and 4 point tracks.Producing foreground mattes for Animators to use within Maya.Navigating Linux systems to manage and create shot directories efficiently.Reconstructing and creating visuals that do not exist in reality.Employing expressions within Nuke to enhance paint work.Having a solid understanding of the 3D environment in Nuke, including the use of geo data for projecting clean plates and utilizing UV projections.Providing accurate estimates for the duration required to complete paint and roto shots.Engaging in the learning and development of specific Framestore tools and workflows.Executing basic composite tasks in Nuke, demonstrating skills in keying, grading, re-timing, and screen insertion.Exhibiting a strong willingness to learn new techniques and software, while also sharing knowledge with fellow artists in the department.
Contract|On-site|London, Greater London, United Kingdom
Join the multi-Oscar-winning creative Film & Episodic Studio at Framestore, where we collaborate with some of the most celebrated storytellers in the film industry. Our team works closely with directors and producers throughout the filmmaking process to design, plan, and create stunning visuals. We pride ourselves on delivering innovative creative solutions that elevate storytelling and set new benchmarks for visual effects in cinema.At Framestore, we blend talent with technology to breathe life into every project we undertake. Driven by creativity and inspired by the future, we strive to redefine the boundaries of what's possible.About the RoleWe are seeking a visually imaginative artist who thrives on tackling intricate visual challenges. As part of our Visual Development team, you will serve as a vital link between initial concept designs and the final VFX execution. Utilizing a combination of traditional methodologies, compositing expertise, and cutting-edge generative tools, you will establish visual standards and address creative challenges across various elements, including characters, environments, and complex effects.Your ResponsibilitiesProduce high-quality visual development imagery across a spectrum of styles, from hyper-realistic to highly stylized.Incorporate generative tools like ComfyUI into your workflow to swiftly explore and iterate on visual concepts.Leverage advanced Nuke compositing skills to generate dynamic concepts that align with our final VFX pipeline.Experiment with innovative technologies, such as Gaussian Splatting, to ensure our creative output remains at the forefront of the industry.Collaborate with supervisors and department heads to facilitate a seamless transition into 2D/3D production.Clearly articulate your creative process, simplifying complex technical workflows for artists and stakeholders alike.Encourage a culture of continuous learning and knowledge sharing.
Join Oliver as a Lead Principal CGI Artist specializing in still images, where your artistic vision and expertise will shape stunning visuals that captivate audiences. As a key member of our creative team, you will drive innovative CGI projects from concept to completion, collaborating closely with designers and producers to deliver exceptional results.
Join us as an FX Artist and be at the forefront of creating breathtaking visual effects that bring cinematic visions to life. You will craft stunning elements such as fire, fluid dynamics, atmospheric effects, and explosive scenes set in hyper-realistic environments for a variety of thrilling projects. A significant aspect of this role involves the creation of tools and mentoring junior artists to foster their development, which is an invaluable opportunity for collaborative growth!
Note: This position is listed on nDreams’ job boards, but the successful applicant will join Aonic Games directly. Aonic Games is the parent company of nDreams. Role overview Aonic Games is seeking a Senior Game Quality Tester based in London. The role centers on verifying and validating features for console, PC, and VR games. Collaboration with both internal teams and external development partners is key to ensuring polished and enjoyable experiences for players around the world. Contract details 12-month fixed-term contract Full-time, 37.5 hours per week Hybrid schedule: 2 days per week in the London office, 3 days remote Competitive salary, dependent on experience What you will do Manually test games using scripted and exploratory methods Document and track bugs in the test database Prepare detailed reports on test coverage, product status, and project health Create and update test cases and test plans Work closely with Production, Developers, and external QA partners to improve testing processes Provide feedback on game features and design elements Assist with producing quality store assets, including screenshots and trailers Oversee milestone reviews and confirm deliverables meet expectations
Outpost VFX is hiring a Senior Rigging Artist for a short-term contract in London. This position centers on building high-quality rigs for animated projects, ensuring characters move naturally and perform as intended. Role overview The Senior Rigging Artist collaborates with animators and modelers to design and implement rigs that support expressive character movement. The focus is on efficiency and effectiveness, helping the animation team achieve believable performances. What you will do Create detailed rigs for characters and assets in animated productions Work closely with animation and modeling teams to address project needs Ensure rigs are reliable and support a wide range of motion Requirements Experience in rigging for animation Strong collaboration skills with animators and modelers Ability to deliver high-quality work on a short-term contract
As a Senior Game Engineer at Big Potato, you will take the lead in designing and delivering exciting multiplayer digital board game experiences. While our primary development platform is Unity, we are also eager to explore Flame for lightweight games within our Flutter ecosystem. You will set engineering standards, oversee the core gameplay architecture, and spearhead an AI-enhanced development process across our team.Key Responsibilities:Game Architecture & DevelopmentDesign and develop engaging Unity-based digital board gamesImplement robust server-based multiplayer functionalitiesStructure gameplay systems for clarity, maintainability, and iterative improvementEnsure optimal performance across diverse platformsLive Operations & MonetizationIntegrate first-party IAP systems seamlesslyImplement comprehensive analytics and experimentation methodologiesFacilitate remote configuration and regular updatesCraft games capable of evolving post-launch for ongoing engagementBuild Pipelines & Release ManagementEstablish and maintain GitHub-based CI/CD workflowsOversee staging and production environmentsManage technical store submission processes for iOS and AndroidEnsure consistent and reliable release cyclesAI-Driven Development StandardsDefine the integration of AI tools within our daily development practicesCreate repeatable AI workflows, including scaffolding, refactoring, testing, and debuggingMinimize manual workloads while upholding engineering excellenceEstablish guardrails for review processes, correctness, and maintainabilitySuccess Metrics:Stable and maintainable game architecture that supports multiple releasesReliable build pipelines and efficient store submission processesSeamless multiplayer functionality for lightweight board gamingIntegrated and measurable live operationsAI workflows that effectively reduce development timelinesClear technical standards adopted across the teamWe are dedicated to fostering a diverse team that reflects a variety of backgrounds and perspectives and encourage applications from underrepresented groups.
Contract|On-site|London, Greater London, United Kingdom
At Framestore, a multi-Oscar-winning creative studio, we pride ourselves on collaborating with the most remarkable storytellers in the film industry. Our Film & Episodic division works closely with directors and producers throughout the filmmaking journey, designing, planning, and crafting stunning visuals. We are dedicated to pushing the boundaries of visual effects in cinema through innovative creative solutions.Framestore merges artistic talent and cutting-edge technology to breathe life into our creations. Every day, we are inspired by creativity and the future, striving to redefine what’s possible.As a Tracking/Matchmove Artist, your role will be to create CG cameras and motion files that replicate the movements of the original background plate. You will also model geometry in the background to reconstruct the static environment, ensuring seamless integration of live-action with CG elements. Your motion files (camera, object, or body track) will be an essential part of the VFX pipeline, facilitating collaboration across various departments.
Contract|Hybrid|London, Greater London, United Kingdom
Framestore’s Preproduction Services division empowers filmmakers and showrunners to make impactful early-stage creative decisions that shape their entire production journey. Our team comprises over a hundred talented creatives, technologists, and producers specializing in concept art, previsualisation, virtual production, in-camera VFX, techvis, and postvis.At Framestore, we blend creativity with cutting-edge technology to bring our visions to life. Every day, we strive to redefine the limits of possibility.As a Previs Artist, you will craft pre-visualised shots and sequences for various projects. Collaborating closely with the Visualisation Supervisor, you will define shot composition, staging, lighting, and camera language—encompassing movement, lens choices, and framing. Our Previs Artists are viewed as in-house cinematographers and 3D storyboarders, visualising the Director's initial edit, which informs the shoot and post-production VFX lifecycle.Your role will also involve producing technical diagrams and animated schematics, commonly referred to as 'techvis', based on the previsualisation work.Framestore supports a hybrid working model, requiring a minimum of two days per week at our central London studio, with potential on-set work for up to five days per week as project demands dictate.
Role overview Believe seeks an Artist Services Team Assistant in London. This role supports the artist services team with daily operations, helping to keep projects organized and communication smooth. Strong organizational skills and a genuine interest in music will be valuable in this position. What you will do Handle administrative tasks for the artist services team Coordinate projects and assist with managing timelines Support internal communication within the team Requirements Keen attention to detail and solid organizational habits Ability to manage multiple tasks at once Interest in the music industry
As a Senior Environment Artist at Outpost VFX, you will play a pivotal role in crafting immersive environments using Houdini. Collaborating closely with asset artists, you will design ultra-realistic sets for film and television productions. This position also offers you the chance to engage with various departments, including Look Development and Lighting, allowing you to expand your skills and expertise as a generalist in the VFX industry!
Pebble - Founding Game DesignerAbout UsAs second-time founders with backgrounds at Google and Synthesia, we are on a mission to create an innovative interface that bridges AI technology and childhood learning.Our ChallengeChildren aged 6 to 10 are spending excessive time on screens, largely engaging with passive or repetitive digital content. Parents seek safe, engaging, and educational experiences for their children. At Pebble, we aim to close the gap between children’s play instincts and parental expectations for their development.Our VisionWe are developing the first generative learning world through our flagship product, Pebble. Inspired by The Diamond Age, our game offers a unique 2D exploration experience built in Godot 4. Players navigate a procedurally generated world alongside an AI companion, engaging in meaningful, open-ended conversations that foster learning and emotional connection.Your role as a game designer will challenge traditional game design norms. Rather than constructing levels, you will create systems that ensure a coherent and engaging generative world, adapting content to each child's unique interests and developmental requirements in real-time.Meet Our FoundersGuillaume (CPTO): Previously the first product hire at Synthesia, he played a pivotal role in scaling the company from $3M to $100M ARR. With over seven years at Google, he has firsthand insight into what captivates and educates children today.Lio (CEO): A serial entrepreneur and founder of Neoplants, where he successfully raised over $25M.
Join our innovative team at Outpost VFX as a Senior VFX Crowd Artist. We are on the lookout for a skilled and enthusiastic artist who can elevate the visual storytelling of film and television through the creation of lifelike and immersive crowd simulations. In this role, your expertise will be crucial in generating dynamic digital crowds, seamlessly integrating them into live-action footage, and ensuring that the visual effects consistently enhance the narrative and audience engagement.
Join our talented team at Outpost VFX as a CG Generalist / Assets Artist where you will play a pivotal role in creating stunning visual effects for high-profile projects. Your expertise in 3D modeling, texturing, and shading will contribute to our commitment to delivering exceptional quality.
Body & Soul specializes in intimate portrait sessions for women in East London, many of whom are experiencing their first professional photoshoot. With over 1,900 women guided through these sessions, the studio focuses on creating a supportive, confidence-boosting environment where guests feel seen and celebrated. The mission centers on empowering women to recognize their strength, worth, and beauty both in person and on camera. The in-studio team values collaboration, attention to detail, and a warm, welcoming approach throughout every shoot. Role overview The In-Studio Hair & Makeup Artist creates camera-ready looks that reflect each guest’s individuality while aligning with the Body & Soul aesthetic. This role involves managing every detail before and during the shoot, from hair and makeup to subtle posing adjustments, ensuring guests feel comfortable and confident throughout their session. What you will do Design and apply high-quality hair and makeup tailored to each guest, enhancing natural beauty for portraits. Keep sessions on schedule, preparing each look within designated timeframes for 2-hour shoots. Stay present on set to manage flyaways, shine, wardrobe tweaks, and subtle posing, supporting guests from arrival to final shot. Capture and upload simple behind-the-scenes content using a phone, highlighting the transformation process without interrupting the flow. Welcome guests with professionalism and warmth, helping them feel safe and celebrated. Maintain a clean, organized, and calm workspace, following strict hygiene and sanitation standards. Learn and consistently apply the studio’s signature looks and guest experience standards. Work closely with photographers and the Guest Experience team to ensure the studio day runs smoothly. In the first 90 days, the artist will move from supervised support to independently managing full styling days and on-set responsibilities, while meeting expectations for timing, guest satisfaction, and behind-the-scenes contributions. How success is measured A high percentage of guests feel ready and confident for their photographer at the start of each session.
Role overview Playtech is looking for a Game Artist to join the team in London. This role centers on designing and developing visual elements for games enjoyed by players around the world. What you will do Work closely with game designers and developers to produce artwork, animations, and user interfaces Create visuals that help shape engaging and immersive gaming experiences Ensure each game looks polished and feels cohesive from concept to completion What you bring Strong artistic skills with a focus on digital art and animation Ability to collaborate with multidisciplinary teams Passion for creating games that captivate players
Full-time|On-site|London, Greater London, United Kingdom
Senior UI Artist | Art | London | PermanentJoin Hutch, a leading mobile games developer and publisher with studios located in the heart of London, Dundee, and Canada. Our mission is to cultivate the most diverse and engaged automotive gaming community on mobile platforms. With over 300 million players enjoying our games, we have exciting new titles in the pipeline.At Hutch, we prioritize our team members. Here, you can create groundbreaking games while maintaining a healthy work-life balance. We are committed to ensuring that our employees are both happy and healthy, fostering an environment where creativity thrives.Our teams are small, agile, and empowered, granting you the independence to tackle both creative and technical challenges collaboratively. We believe in nurturing our people, maintaining transparency, embracing a test-learn-repeat philosophy, and placing community at the center of our mission. You will have the freedom to concentrate on what truly enhances the experience for our players.Are you ready to be driven by our players? Join us on this exciting journey!Role OverviewHutch is on the lookout for a Senior UI Artist to bring visually stunning free-to-play gaming experiences to life. You will play a pivotal role in shaping player interactions with our games. With a strong foundation in UI Art and Design, you will craft sleek, stylish user interfaces that captivate our audience. Collaboration is key, as you will work closely with various teams to translate requirements into beautiful, intuitive user experiences.Key ResponsibilitiesWork alongside Designers and the Product Owner to create exceptional UI designs, pitching innovative ideas and contributing to the creative direction.Collaborate with the Product Owner and Art Director to establish a cohesive UI art style.Produce high-quality UI artwork and associated assets that align with the premium visual standards of our games.Design UI wireframe prototypes that effectively communicate user flows.Partner with client engineers to implement seamless, bug-free UI within Unity.Develop elegant UI/UX layouts in conjunction with the design team, including wireframes and user flows.Participate actively in design meetings and team presentations.Contribute to project planning and scheduling.Mentor fellow UI Artists to elevate the quality of UI Art across the studio.Proactively guide and influence project-level UI/UX design decisions in close collaboration with key stakeholders.QualificationsDemonstrated UI Art experience within the gaming industry, with at least one shipped title featured in your portfolio.A portfolio showcasing high-quality visual art and design pieces.Exceptional skills in logo and iconography design.Familiarity with the design workflow, from initial concepts to wireframes and functioning prototypes.Ability to illustrate a passion for user-centered design.Strong communication and collaboration skills.
Join Big Potato as our in-house Technical Artist, where you'll be the visionary designer shaping the aesthetics and animations of our digital game products. From in-game visuals to user interfaces, and even web and marketing assets, your creativity will be pivotal in crafting engaging experiences across mobile, tablet, and TV formats.Key Responsibilities:In-Game Assets: Design and produce high-quality game assets for Unity titles, including UI components and screen layouts, while adhering to the game's artistic direction.Flutter App UI Design: Create intuitive screen designs and components in Figma for seamless Flutter implementation, maintaining a consistent visual identity across Android and iOS platforms.Motion & Animation: Deliver dynamic animations for Unity and Flutter, ensuring every interaction is lively and polished, enhancing user engagement during key moments.Cross-Product Design Consistency: Maintain visual coherence across all digital products and develop a comprehensive digital design system with reusable components.Production & Delivery: Ensure timely asset delivery, adapting to sprint cycles and game launch schedules while minimizing reliance on freelance resources.
Elevate Your Career with Zynga!At Zynga, we unite people through the joy of play. As a prominent player in the interactive entertainment industry and a proud subsidiary of Take-Two Interactive, our games have been downloaded over 6 billion times, connecting players in more than 175 countries through engaging gameplay, strategic challenges, and a spirit of friendly competition.Our diverse portfolio includes thrilling casino experiences, epic strategy games, captivating puzzles, and social word games. Popular titles include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™, among others!Founded in 2007 and headquartered in California, our talented teams across North America, Europe, and Asia collaborate to create unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is the place where fun meets innovation—and where you can advance your career.Join us and be part of the play!As a Marketing Artist on our user acquisition-focused creative team, you will play a pivotal role in promoting Zynga’s mobile games. Collaborating closely with our marketing creative team, you'll produce visual communications that highlight the exciting features of upcoming games as well as live features and events for current titles. This role demands an ability to execute quickly and efficiently across a wide range of tasks within our game portfolio, including creating promotional images and motion graphics, and assisting in editing 2D animations.You will be an integral, hands-on contributor in the overall design pipeline, working with stakeholders to create compelling content that engages audiences worldwide to install and enjoy our mobile games.
Full-time|On-site|London, Greater London, United Kingdom
Join Our Team as a Junior Live Operations Artist!At Hutch, a leading mobile games developer and publisher with studios located in London, Dundee, and Canada, we are on a mission to cultivate the most diverse and engaged automotive gaming community in the mobile space. With over 300 million players enjoying our games, we are excited about the new titles we have in the pipeline.We prioritize our team’s well-being, ensuring that you can create exceptional games while maintaining a healthy work-life balance. Our culture is centered around happiness and health.Our teams are small, empowered, and collaborative. You will have the freedom to tackle creative and technical challenges, work closely with your peers to develop outstanding games, and enjoy the process along the way.Our guiding principles include taking care of our people, promoting teamwork, maintaining transparency, embracing a test-and-learn mindset, focusing on community, and allowing our team to dedicate their efforts to what truly impacts our players.Driven by our players’ feedback, we invite you to be a part of our journey!Your RoleAs a Junior Live Operations Artist for the F1 Clash team in London, you will play a crucial role in creating visually stunning in-game Live Operations content, including live events, promotional offers, and campaigns. If you are a graphic designer, UI designer, or digital artist eager to kickstart your career in gaming, we want to hear from you!You will work closely with a dedicated team, generating event concepts, refining your graphic design skills, and producing captivating artwork in the exhilarating world of Formula 1. Under the guidance of the lead artist, you will manage the live ops visual design process from concept to in-game implementation, collaborating with art, product, and marketing teams.Key ResponsibilitiesCreate engaging, high-impact visual assets for in-game Live Operations, including logos, icons, promotional offers, splash screens, and event panels that enhance player engagement.Transform key Live Operations initiatives into player-facing visuals of the highest quality.Collaborate with Art, Product, and Marketing teams to ensure visual consistency, cohesive messaging, and branding across all Live Operations content.Document design decisions clearly and provide assets based on design briefs, focusing on message hierarchy and effective communication with team members.Support the art asset and implementation pipeline under the lead artist's direction.Ensure alignment in asset specifications, including naming conventions, hierarchies, resolutions, and formats.Prepare creative assets for outsourcing when necessary.
Contract|On-site|London, Greater London, United Kingdom
Framestore is seeking talented and experienced Paint and Roto Artists to collaborate closely with our Compositors in the creation of stunning visual effects for film. The role involves integrating various elements of imagery, including CG and live action, to produce seamless visual effects shots. You will be tasked with creating precise mattes for CG hold-outs and employing a range of techniques and software to effectively remove unwanted items such as wires, rigs, and tracking markers. Key Responsibilities:Developing roto mattes that Compositors will utilize, with a thorough understanding of their application.Utilizing patches along with frame-by-frame painting techniques to eliminate rigs and tracking markers.Performing de-graining and re-graining of paint work before finalizing it for production.Understanding 3D tracking to create accurate 1, 2, and 4 point tracks.Producing foreground mattes for Animators to use within Maya.Navigating Linux systems to manage and create shot directories efficiently.Reconstructing and creating visuals that do not exist in reality.Employing expressions within Nuke to enhance paint work.Having a solid understanding of the 3D environment in Nuke, including the use of geo data for projecting clean plates and utilizing UV projections.Providing accurate estimates for the duration required to complete paint and roto shots.Engaging in the learning and development of specific Framestore tools and workflows.Executing basic composite tasks in Nuke, demonstrating skills in keying, grading, re-timing, and screen insertion.Exhibiting a strong willingness to learn new techniques and software, while also sharing knowledge with fellow artists in the department.
Contract|On-site|London, Greater London, United Kingdom
Join the multi-Oscar-winning creative Film & Episodic Studio at Framestore, where we collaborate with some of the most celebrated storytellers in the film industry. Our team works closely with directors and producers throughout the filmmaking process to design, plan, and create stunning visuals. We pride ourselves on delivering innovative creative solutions that elevate storytelling and set new benchmarks for visual effects in cinema.At Framestore, we blend talent with technology to breathe life into every project we undertake. Driven by creativity and inspired by the future, we strive to redefine the boundaries of what's possible.About the RoleWe are seeking a visually imaginative artist who thrives on tackling intricate visual challenges. As part of our Visual Development team, you will serve as a vital link between initial concept designs and the final VFX execution. Utilizing a combination of traditional methodologies, compositing expertise, and cutting-edge generative tools, you will establish visual standards and address creative challenges across various elements, including characters, environments, and complex effects.Your ResponsibilitiesProduce high-quality visual development imagery across a spectrum of styles, from hyper-realistic to highly stylized.Incorporate generative tools like ComfyUI into your workflow to swiftly explore and iterate on visual concepts.Leverage advanced Nuke compositing skills to generate dynamic concepts that align with our final VFX pipeline.Experiment with innovative technologies, such as Gaussian Splatting, to ensure our creative output remains at the forefront of the industry.Collaborate with supervisors and department heads to facilitate a seamless transition into 2D/3D production.Clearly articulate your creative process, simplifying complex technical workflows for artists and stakeholders alike.Encourage a culture of continuous learning and knowledge sharing.
Join Oliver as a Lead Principal CGI Artist specializing in still images, where your artistic vision and expertise will shape stunning visuals that captivate audiences. As a key member of our creative team, you will drive innovative CGI projects from concept to completion, collaborating closely with designers and producers to deliver exceptional results.
Join us as an FX Artist and be at the forefront of creating breathtaking visual effects that bring cinematic visions to life. You will craft stunning elements such as fire, fluid dynamics, atmospheric effects, and explosive scenes set in hyper-realistic environments for a variety of thrilling projects. A significant aspect of this role involves the creation of tools and mentoring junior artists to foster their development, which is an invaluable opportunity for collaborative growth!
Note: This position is listed on nDreams’ job boards, but the successful applicant will join Aonic Games directly. Aonic Games is the parent company of nDreams. Role overview Aonic Games is seeking a Senior Game Quality Tester based in London. The role centers on verifying and validating features for console, PC, and VR games. Collaboration with both internal teams and external development partners is key to ensuring polished and enjoyable experiences for players around the world. Contract details 12-month fixed-term contract Full-time, 37.5 hours per week Hybrid schedule: 2 days per week in the London office, 3 days remote Competitive salary, dependent on experience What you will do Manually test games using scripted and exploratory methods Document and track bugs in the test database Prepare detailed reports on test coverage, product status, and project health Create and update test cases and test plans Work closely with Production, Developers, and external QA partners to improve testing processes Provide feedback on game features and design elements Assist with producing quality store assets, including screenshots and trailers Oversee milestone reviews and confirm deliverables meet expectations
Outpost VFX is hiring a Senior Rigging Artist for a short-term contract in London. This position centers on building high-quality rigs for animated projects, ensuring characters move naturally and perform as intended. Role overview The Senior Rigging Artist collaborates with animators and modelers to design and implement rigs that support expressive character movement. The focus is on efficiency and effectiveness, helping the animation team achieve believable performances. What you will do Create detailed rigs for characters and assets in animated productions Work closely with animation and modeling teams to address project needs Ensure rigs are reliable and support a wide range of motion Requirements Experience in rigging for animation Strong collaboration skills with animators and modelers Ability to deliver high-quality work on a short-term contract
As a Senior Game Engineer at Big Potato, you will take the lead in designing and delivering exciting multiplayer digital board game experiences. While our primary development platform is Unity, we are also eager to explore Flame for lightweight games within our Flutter ecosystem. You will set engineering standards, oversee the core gameplay architecture, and spearhead an AI-enhanced development process across our team.Key Responsibilities:Game Architecture & DevelopmentDesign and develop engaging Unity-based digital board gamesImplement robust server-based multiplayer functionalitiesStructure gameplay systems for clarity, maintainability, and iterative improvementEnsure optimal performance across diverse platformsLive Operations & MonetizationIntegrate first-party IAP systems seamlesslyImplement comprehensive analytics and experimentation methodologiesFacilitate remote configuration and regular updatesCraft games capable of evolving post-launch for ongoing engagementBuild Pipelines & Release ManagementEstablish and maintain GitHub-based CI/CD workflowsOversee staging and production environmentsManage technical store submission processes for iOS and AndroidEnsure consistent and reliable release cyclesAI-Driven Development StandardsDefine the integration of AI tools within our daily development practicesCreate repeatable AI workflows, including scaffolding, refactoring, testing, and debuggingMinimize manual workloads while upholding engineering excellenceEstablish guardrails for review processes, correctness, and maintainabilitySuccess Metrics:Stable and maintainable game architecture that supports multiple releasesReliable build pipelines and efficient store submission processesSeamless multiplayer functionality for lightweight board gamingIntegrated and measurable live operationsAI workflows that effectively reduce development timelinesClear technical standards adopted across the teamWe are dedicated to fostering a diverse team that reflects a variety of backgrounds and perspectives and encourage applications from underrepresented groups.
Contract|On-site|London, Greater London, United Kingdom
At Framestore, a multi-Oscar-winning creative studio, we pride ourselves on collaborating with the most remarkable storytellers in the film industry. Our Film & Episodic division works closely with directors and producers throughout the filmmaking journey, designing, planning, and crafting stunning visuals. We are dedicated to pushing the boundaries of visual effects in cinema through innovative creative solutions.Framestore merges artistic talent and cutting-edge technology to breathe life into our creations. Every day, we are inspired by creativity and the future, striving to redefine what’s possible.As a Tracking/Matchmove Artist, your role will be to create CG cameras and motion files that replicate the movements of the original background plate. You will also model geometry in the background to reconstruct the static environment, ensuring seamless integration of live-action with CG elements. Your motion files (camera, object, or body track) will be an essential part of the VFX pipeline, facilitating collaboration across various departments.
Contract|Hybrid|London, Greater London, United Kingdom
Framestore’s Preproduction Services division empowers filmmakers and showrunners to make impactful early-stage creative decisions that shape their entire production journey. Our team comprises over a hundred talented creatives, technologists, and producers specializing in concept art, previsualisation, virtual production, in-camera VFX, techvis, and postvis.At Framestore, we blend creativity with cutting-edge technology to bring our visions to life. Every day, we strive to redefine the limits of possibility.As a Previs Artist, you will craft pre-visualised shots and sequences for various projects. Collaborating closely with the Visualisation Supervisor, you will define shot composition, staging, lighting, and camera language—encompassing movement, lens choices, and framing. Our Previs Artists are viewed as in-house cinematographers and 3D storyboarders, visualising the Director's initial edit, which informs the shoot and post-production VFX lifecycle.Your role will also involve producing technical diagrams and animated schematics, commonly referred to as 'techvis', based on the previsualisation work.Framestore supports a hybrid working model, requiring a minimum of two days per week at our central London studio, with potential on-set work for up to five days per week as project demands dictate.
Role overview Believe seeks an Artist Services Team Assistant in London. This role supports the artist services team with daily operations, helping to keep projects organized and communication smooth. Strong organizational skills and a genuine interest in music will be valuable in this position. What you will do Handle administrative tasks for the artist services team Coordinate projects and assist with managing timelines Support internal communication within the team Requirements Keen attention to detail and solid organizational habits Ability to manage multiple tasks at once Interest in the music industry
As a Senior Environment Artist at Outpost VFX, you will play a pivotal role in crafting immersive environments using Houdini. Collaborating closely with asset artists, you will design ultra-realistic sets for film and television productions. This position also offers you the chance to engage with various departments, including Look Development and Lighting, allowing you to expand your skills and expertise as a generalist in the VFX industry!
Pebble - Founding Game DesignerAbout UsAs second-time founders with backgrounds at Google and Synthesia, we are on a mission to create an innovative interface that bridges AI technology and childhood learning.Our ChallengeChildren aged 6 to 10 are spending excessive time on screens, largely engaging with passive or repetitive digital content. Parents seek safe, engaging, and educational experiences for their children. At Pebble, we aim to close the gap between children’s play instincts and parental expectations for their development.Our VisionWe are developing the first generative learning world through our flagship product, Pebble. Inspired by The Diamond Age, our game offers a unique 2D exploration experience built in Godot 4. Players navigate a procedurally generated world alongside an AI companion, engaging in meaningful, open-ended conversations that foster learning and emotional connection.Your role as a game designer will challenge traditional game design norms. Rather than constructing levels, you will create systems that ensure a coherent and engaging generative world, adapting content to each child's unique interests and developmental requirements in real-time.Meet Our FoundersGuillaume (CPTO): Previously the first product hire at Synthesia, he played a pivotal role in scaling the company from $3M to $100M ARR. With over seven years at Google, he has firsthand insight into what captivates and educates children today.Lio (CEO): A serial entrepreneur and founder of Neoplants, where he successfully raised over $25M.
Join our innovative team at Outpost VFX as a Senior VFX Crowd Artist. We are on the lookout for a skilled and enthusiastic artist who can elevate the visual storytelling of film and television through the creation of lifelike and immersive crowd simulations. In this role, your expertise will be crucial in generating dynamic digital crowds, seamlessly integrating them into live-action footage, and ensuring that the visual effects consistently enhance the narrative and audience engagement.
Join our talented team at Outpost VFX as a CG Generalist / Assets Artist where you will play a pivotal role in creating stunning visual effects for high-profile projects. Your expertise in 3D modeling, texturing, and shading will contribute to our commitment to delivering exceptional quality.
Body & Soul specializes in intimate portrait sessions for women in East London, many of whom are experiencing their first professional photoshoot. With over 1,900 women guided through these sessions, the studio focuses on creating a supportive, confidence-boosting environment where guests feel seen and celebrated. The mission centers on empowering women to recognize their strength, worth, and beauty both in person and on camera. The in-studio team values collaboration, attention to detail, and a warm, welcoming approach throughout every shoot. Role overview The In-Studio Hair & Makeup Artist creates camera-ready looks that reflect each guest’s individuality while aligning with the Body & Soul aesthetic. This role involves managing every detail before and during the shoot, from hair and makeup to subtle posing adjustments, ensuring guests feel comfortable and confident throughout their session. What you will do Design and apply high-quality hair and makeup tailored to each guest, enhancing natural beauty for portraits. Keep sessions on schedule, preparing each look within designated timeframes for 2-hour shoots. Stay present on set to manage flyaways, shine, wardrobe tweaks, and subtle posing, supporting guests from arrival to final shot. Capture and upload simple behind-the-scenes content using a phone, highlighting the transformation process without interrupting the flow. Welcome guests with professionalism and warmth, helping them feel safe and celebrated. Maintain a clean, organized, and calm workspace, following strict hygiene and sanitation standards. Learn and consistently apply the studio’s signature looks and guest experience standards. Work closely with photographers and the Guest Experience team to ensure the studio day runs smoothly. In the first 90 days, the artist will move from supervised support to independently managing full styling days and on-set responsibilities, while meeting expectations for timing, guest satisfaction, and behind-the-scenes contributions. How success is measured A high percentage of guests feel ready and confident for their photographer at the start of each session.
Apr 29, 2026
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