Lighting Artist jobs in Mexico City – Browse 6 openings on RoboApply Jobs

Lighting Artist jobs in Mexico City

Open roles matching “Lighting Artist” with location signals for Mexico City. 6 active listings on RoboApply Jobs.

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Lighting Artist

Liquid Development

Full-time|$1.2K/yr - $1.2K/yr|Remote|Remote — Mexico City, Mexico City, Mexico

Established in 2000, Liquid Development stands as the premier outsourcing art studio in North America. We foster an engaging, collaborative work environment where creativity and innovation thrive among a diverse team of talented artists. Our commitment to quality and excellence has made us a go-to partner for AAA game franchises such as Halo, Mass Effect, Borderlands, and Call of Duty. Join us as we continue to push the boundaries of content creation in the gaming industry.Explore our portfolio on ArtStation:https://www.artstation.com/liquiddevelopmentAre you ready to take your skills to the next level? We are excited to expand our team and are looking for exceptional talent for upcoming projects. Don’t miss the chance to apply and see how you can contribute to our creative endeavors!We are actively seeking skilled lighting artists to join our dynamic team for several upcoming projects! As a lighting artist, you will be responsible for bringing environments to life through your expertise in lighting while effectively collaborating with various disciplines throughout the project lifecycle. In return, you’ll become part of a supportive and experienced team working on a range of AAA titles!Your Role Will Involve:Artistic Lighting: Designing and adjusting lighting sources to create the desired mood and atmosphere across various environmental settings.Technical Implementation: Establishing lighting rigs, managing light bakes, enhancing performance, and utilizing volumetric lighting.Collaboration: Partnering with level designers and environmental artists to guide player experience and ensure visual cohesion.Self-Management: Identifying project needs and communicating effectively with leads and managers.Post-Processing: Applying effects like color grading and bloom to elevate the final visual output.Performance Optimization: Achieving high visual quality while adhering to technical constraints of the target hardware.

Mar 10, 2026
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company
Full-time|Remote|Remote — Mexico City, Mexico City, Mexico

At Liquid Development, we pride ourselves on being the largest outsourcing art studio in North America since our inception in 2000. Our vibrant and collaborative work environment fosters creativity among a diverse team of talented professionals, ensuring we remain at the forefront of content creation. Our contributions to AAA titles, including renowned franchises such as Halo, Mass Effect, Borderlands, and Call of Duty, underline our commitment to excellence in the gaming industry.Explore our work on ArtStation: https://www.artstation.com/liquiddevelopmentWe are actively building our talent pool for exceptional 3D Material Artists for 2026! By submitting your application, you’re not applying for a specific role today; instead, you’re joining a curated network of creative professionals we may reach out to as new opportunities arise. This is a proactive step to align your skills with future projects, allowing us to keep you in mind for exciting collaborations.As a 3D Material Artist, you will have a keen artistic eye and a passion for creating top-tier, game-ready materials. You will collaborate with our experienced team on long-term projects, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually striking and aligned with the project's artistic vision.Your Responsibilities Will Include:Designing and maintaining a diverse array of PBR materials and surface treatments that enhance the project's visual aesthetic.Creating and managing Substance Designer graphs for tileable materials, trims, and intricate surface details.Working in tandem with Environment Artists to ensure seamless material integration across in-game environments.Assisting in the development and documentation of material workflows, standards, and libraries.Identifying and resolving material-related issues during both production and post-production phases.

Mar 25, 2026
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companyMonks logo
Contract|On-site|Mexico City

At Monks, we prioritize the security of your personal information. Please be aware that we will never ask for payment or bank account details during the recruitment process. As we expand our teams, we encourage you to remain vigilant against fraudulent job postings that may misuse our name. All applications must be submitted through our official website (monks.com/careers).Take charge of the entire compositing workflow, which includes tracking, matte extraction, layering elements, and color matching.Contribute to the planning of shots to ensure the highest quality standards are met throughout the production process.Collaborate on establishing project plans and solutions while visualizing ideas for our clients.Occasionally supervise VFX shots on set, offering expert guidance to the director and Director of Photography (DOP).

Feb 12, 2026
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company
Full-time|Remote|Remote — Mexico City, Mexico City, Mexico

Founded in 2000, Liquid Development stands as North America’s premier outsourcing art studio. We foster a dynamic and collaborative working environment that empowers a diverse team of talented individuals to stay ahead in the realm of content creation. Every day, we push the boundaries of modern game production, taking pride in our contributions to acclaimed AAA titles including Halo, Mass Effect, Borderlands, and Call of Duty. Liquid Development is the trusted partner for these franchises when they seek top-tier artistry.Explore our creative portfolio on ArtStation:https://www.artstation.com/liquiddevelopmentAre you ready to be part of our journey? As we embark on exciting new projects, we are looking for exceptional talent to join our growing team. Submit your application and let’s discover the potential together!

Apr 8, 2026
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company
Full-time|Remote|Remote — Mexico City, Mexico City, Mexico

At Liquid Development, founded in 2000, we pride ourselves on being the largest outsourcing art studio in North America. Our vibrant and collaborative environment nurtures creativity among our diverse and talented team, ensuring we remain at the forefront of content creation. Daily, we contribute to cutting-edge projects and have played pivotal roles in AAA titles like Halo, Mass Effect, Borderlands, and Call of Duty. When these industry giants seek top-tier talent, they turn to us.Explore our work on ArtStation: https://www.artstation.com/liquiddevelopmentWe are currently building our talent pool for exceptional VFX Artists for 2026! By applying, you’re not just applying for a specific position but joining a select network of creative professionals. We will reach out to you as new opportunities arise based on your skills and experience. This application process allows us to familiarize ourselves with your artistic style early on. If there's a match, we will contact you to discuss potential collaborations. Don’t miss the chance to stay on our radar for exciting future projects!

Mar 25, 2026
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company
Full-time|$1.2K/yr - $1.2K/yr|Remote|Remote — Mexico City, Mexico City, Mexico

Founded in 2000, Liquid Development has grown to become North America's largest outsourcing art studio, where creativity and collaboration thrive in a vibrant work environment. Our talented team is at the forefront of content creation, contributing to AAA titles such as Halo, Mass Effect, Borderlands, and Call of Duty. We are the trusted partner for these franchises when they seek top-tier artistic talent.Explore our portfolio on ArtStation: https://www.artstation.com/liquiddevelopmentWe are actively building our talent pool for exceptional 3D Environment Artists for 2026! By applying, you’ll not only showcase your skills but also become part of a network of creative professionals we may reach out to as new projects arise. While this is not an immediate opening, it allows us to connect with you early. Should your experience and artistic style align with future opportunities, we will reach out to discuss potential collaboration. Join us now to stay informed about exciting projects ahead.We are on the lookout for passionate 3D Environment Artists who are enthusiastic about crafting high-quality, game-ready environments. You will collaborate with a team of seasoned artists on long-term projects, working closely with Concept Art, Animation, Engineering, and more to create environments that align with the project's artistic vision.Within your first 90 days, you will:Quickly learn a proprietary engine and work effectively within its constraints.Deliver a complete environment area (assets, assembly, materials) that adheres to concept and art direction.Work independently with minimal supervision, asking insightful questions and clearly communicating progress.Some of the exciting tasks you'll undertake include:Collaborating with art leadership to design visually captivating worlds.Modeling, texturing, and integrating in-game environments based on concepts, 3D mock-ups, and art direction specifications.Building and maintaining modular environment kits, including materials and trim sheets.Contributing to the organization and optimization of both data and production pipelines for the project.Tracking and fixing bugs during production and post-production phases.

Mar 25, 2026

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