About the job
Job Overview
Wargaming is seeking a talented Render Engineer to join our dynamic Game Engine Development team. In this role, you will be pivotal in the advancement of a cross-platform game engine developed in C++. Your expertise will contribute significantly to the rendering capabilities of our games.
Key Responsibilities
- Design and implement new graphical features while enhancing existing ones
- Refactor and optimize code, addressing any graphical bugs
- Adhere to coding standards and style guidelines in your development
- Create and maintain technical documentation for your work
Qualifications
- Minimum of 2 years of professional experience in C++ development
- Familiarity with graphics APIs such as DirectX, Vulkan, or OpenGL
- Proficient in shader programming (GSL, HLSL)
- Basic understanding of linear algebra concepts (vectors, matrices, quaternions)
- Experience developing 3D demo applications or personal game engines
- Skilled in using debugging and profiling tools (e.g., Nsight, Renderdoc, PIX)
- Strong comprehension of the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12 and Vulkan
Preferred Skills
- Intermediate proficiency in English

