About the job
About You
As a Senior Geometry Processing Engineer, you possess extensive expertise in developing geometry processing algorithms and creating innovative tools. You excel at transforming intricate 3D models into production-ready assets, thriving in dynamic environments where your ability to craft geometric algorithms leads to the generation of superior-quality 3D meshes for applications in gaming, visual effects, extended reality (XR), and 3D printing.
You are a systems-oriented thinker adept at constructing scalable and resilient systems that automate previously fragile manual processes for mesh cleanup. Your focus is to ensure that every output—from UV mapping to normals—is dependable, production-quality, and ready for integration into engines.
Your commitment to real-world creator impact drives you; you are passionate about laying the geometric groundwork that enables generative AI to enhance and elevate human creativity in 3D design.
Your Upcoming Challenge
Join us at the cutting edge of the GenAI revolution. As a vital member of the Applied Research team, your goal is to connect pioneering generative research with practical 3D content production. You will develop geometric foundations and automated workflows that empower our generative models to create high-quality, production-ready assets. By crafting robust mesh processing algorithms and cohesive toolsets, you will convert raw model outputs into optimized, high-fidelity 3D data, empowering our artists and developers.
Key Responsibilities
Your main responsibilities will include:
- Algorithm Development: Investigate, design, and execute advanced geometry processing algorithms, including mesh simplification, remeshing, feature preservation, and volumetric representations.
- Mesh & UV Optimization: Create automated solutions that enhance mesh quality and generate high-quality UVs to adhere to stringent production standards.
- Workflow Automation: Develop the essential connections between generative models and artistic tools, automating the conversion of raw geometry into rigged, skinned, and textured assets.
- System Architecture: Establish a centralized geometry processing infrastructure that serves as a definitive repository for all geometric tools, documentation, and configurations.
- Performance Engineering: Refine algorithms for optimal performance, reliability, and scalability, removing technical bottlenecks and manual workarounds in the asset evaluation pipeline.

