About the job
Join Our Team!
The team that pioneered Unity's integration with visionOS and facilitated real-time interactions through Play-to-Device is expanding. We are gearing up for an exciting challenge: adapting PolySpatial to stream Unity content into various game engines and 3D environments—across processes and networks.
We seek visionary engineers ready to redefine how different real-time 3D runtimes communicate and render under real-world constraints. Your work will blend core engine technology, high-performance networking, distributed systems, and advanced graphics. This is your chance to establish the underlying infrastructure for the next wave of interconnected gaming and 3D ecosystems.
In this hands-on role, you will ensure a seamless connection between engines, making it fast, reliable, and transparent. You will address complex challenges, such as latency compensation and bandwidth optimization, ensuring that Unity content feels native even when streamed. Your responsibilities will include updating positions, synchronizing physics, and maintaining state consistency. If you are passionate about building multiplayer systems and tackling tricky desynchronization issues through packet captures, this position will keep you at the forefront of technology and close to the code.

