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Senior or Expert Technical Artist (Characters) at Ubisoft | Paris

On-site Full-time

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Experience Level

Mid to Senior

Qualifications

We are looking for a Senior or Expert Technical Artist with significant experience in game production (preferably AAA), as well as the following skills:Strong expertise in creating, integrating, and optimizing 3D characters within a game engine;Excellent mastery of real-time shaders and rendering principles applied to characters;Proficient scripting skills in Python, especially for Houdini, Maya, or 3ds Max;Solid understanding of character artistic pipelines and their technical constraints;Proficient in Substance Designer, Substance Painter, Maya, 3DS Max, and Blender;Proven experience in character rigging, including collaboration with animation and deformation systems;Ability to analyze, resolve, and debug complex technical issues independently;Strong communication skills and teamwork orientation.

About the job

As a Senior or Expert Technical Character Artist integrated into the production of an unannounced project, you will play a pivotal role in the visual and technical development of characters within an ambitious AAA universe. Bridging the gap between art and programming, you will help define the final appearance of characters, design robust technical solutions, and develop tools and pipelines that enable artistic teams to achieve high visual standards for the next generation of games.

Your specific responsibilities will include:

  • Contributing to all aspects of the technical setup of characters, from engine integration to real-time performance tuning;
  • Designing, writing, and maintaining character shaders, including skin, fabric, moisture, and dirt effects;
  • Developing and evolving advanced shading features and rendering effects in line with artistic direction;
  • Actively participating in the development of tools and pipelines for character creation, focusing on stability, performance, and efficiency;
  • Researching and proposing workflow optimizations to enhance character pipeline productivity;
  • Collaborating closely with programmers, animators, Character Artists, and other Technical Artists;
  • Supporting content teams in debugging technical issues related to tools, assets, or performance;
  • Documenting and maintaining technical solutions and clean, scalable code designed for the long term.

About Ubisoft Entertainment S.A.

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six and Just Dance. We believe that diverse perspectives enhance both players and teams. If you are passionate about innovation and wish to push the boundaries of entertainment, join our adventure and help us create the unknown!Founded in 1992, Ubisoft Paris is a pioneering studio responsible for some of the publisher's earliest successes. Today, it leads iconic franchises such as Just Dance, Ghost Recon, and Mario + Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in inter-studio collaborations like Watch Dogs, Skull & Bones, Beyond Good & Evil 2, and Star Wars.

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