Clicking Apply Now takes you to AutoApply where you can tailor your resume and apply.
Experience Level
Senior
Qualifications
Proficient in industry-standard software (e.g., Maya, Blender, ZBrush, Photoshop). Strong portfolio showcasing a range of visual development work. Excellent communication and collaboration skills. Ability to work effectively under tight deadlines. Previous experience in film, television, or gaming industries is a plus.
About the job
Rodeo FX seeks a Senior Visual Development Artist for a temporary contract in Montreal. This role is part of the 3D Accessories department and centers on building visual assets that support storytelling across various projects.
Key Responsibilities
Design and develop high-quality visual assets for multiple projects.
Work closely with other artists and creative professionals to achieve project goals.
Apply artistic expertise to influence the look and feel of visual elements.
Collaboration and Team
Join a group of skilled colleagues in a creative environment. The team values artistic vision and relies on strong collaboration to produce memorable visuals.
Location
This position is based in Montreal and is offered as a temporary contract.
About Rodeo FX
Rodeo FX is a leading visual effects company known for its commitment to artistic excellence and innovation. We specialize in creating breathtaking visual experiences for film and television, pushing the boundaries of creativity and technology.
Join the creative team at Ubisoft as a Special Effects Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for crafting stunning visual effects that will bring our game worlds to life. Collaborate with designers and programmers to ensure that your effects enhance gameplay and immerse players in the experience.
Ubisoft Montreal seeks a Lead 3D Lighting Artist to define the visual atmosphere of Assassin's Creed Invictus. This role focuses on shaping the game's environments through lighting that enhances immersion and supports gameplay. The position is based in Montreal and centers on the artistic and technical aspects of lighting design for a major title in the Assassin's Creed series. Main responsibilities Direct the creation and implementation of lighting across diverse game environments Collaborate with art and design teams to establish lighting standards and benchmarks Influence visual storytelling and overall artistic direction through lighting choices Mentor and support junior lighting artists, offering guidance and feedback Foster a creative, team-oriented studio culture Requirements Extensive experience with 3D lighting in game development Proficiency in lighting tools and techniques used in modern game engines Demonstrated leadership and mentoring skills within an art team Strong collaboration skills and attention to visual detail This position offers the chance to influence the look and feel of Assassin's Creed Invictus through expert lighting design and team leadership.
Become a pivotal part of our creative team as a VFX Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will leverage your artistic vision and technical skills to create stunning visual effects that enhance the gaming experience. Collaborate closely with designers, animators, and programmers to push the boundaries of visual storytelling in our immersive worlds.
Ubisoft Montreal is hiring a Principal Lighter to lead the lighting team on Assassin's Creed Invictus. This position plays a key role in defining the visual tone and atmosphere of the game, shaping how players experience its world. Role overview The Principal Lighter guides the lighting department, working closely with artists and other teams to set the overall mood. Lighting decisions in this role have a direct impact on storytelling and player immersion throughout the game. What you will do Lead the lighting department for Assassin's Creed Invictus Establish the visual style and mood across the game Use lighting to support storytelling and deepen immersion Help ensure the visuals draw in and engage players
Join the talented team at Ubisoft as a Senior Character Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for creating stunning character designs that embody the essence of the Assassin's Creed universe. Collaborate closely with the design and animation teams to ensure seamless integration of character assets into the game.
As a Creative Director at Ubisoft Montreal, you will be instrumental in shaping the overarching vision that drives our game development process. Your leadership will cultivate a collaborative atmosphere that sparks creativity, motivating teams to generate innovative ideas that align with our artistic direction.In this role, you will ensure that all production efforts are harmonized towards a unified objective, guaranteeing that every decision enhances the gaming experience we aim to deliver to players worldwide.Key Responsibilities:Articulate a clear and engaging creative vision for the game.Collaborate closely with team members to integrate various elements of design, graphics, narrative, and technology into a cohesive whole.Effectively communicate the creative vision throughout the production process to guide and inspire teams.Present the game vision to editorial and upper management, advocating for your team and the project.Ensure the game's quality and consistency, aligning creative aspects with branding and strategic goals.Discuss and prioritize production timelines, scopes, and objectives with the producer.Travel both locally and internationally to showcase the game, engage with external partners, and visit co-development studios.
As the Creative Director at Ubisoft Montreal, you will be responsible for establishing and articulating the high-level vision that shapes the game we are developing. You will lead the overall creative direction, fostering a collaborative creative environment that inspires teams to generate the best ideas to support this vision.Your role will ensure that all team efforts are aligned towards a common goal and shared vision. You will guarantee that every choice made during production reflects the essence of the game and brings its intended experience to life for players around the globe.Key Responsibilities:Define a clear and coherent creative vision for the game.Collaborate closely with other leadership team members to develop their specific components of the vision and unify your concepts to connect all aspects of design, graphics, narrative, and technical elements.Communicate and emphasize creative direction throughout production to guide teams.Present the game vision to the editorial team and senior management, representing your team and the project to them.Validate the consistency and quality of the game, ensuring creative alignment between the brand, experience, and strategy.Review and discuss priorities, timelines, and production scope with the producer.Travel locally and internationally to present the game, meet external partners, visit co-development studios, etc.
Join our dynamic team as an Online C++ Programmer working on the highly anticipated Assassin’s Creed Codename Invictus. In this role, you will be at the forefront of game development, utilizing your expertise in C++ to create immersive online experiences. Collaborate with a passionate team of developers to bring innovative gameplay mechanics to life and ensure top-notch performance in a vibrant game environment.
Join the dynamic team at jobsforhumanity as a Senior Gameplay Programmer for the highly anticipated project, Assassin’s Creed: Codename INVICTUS. You will play a crucial role in shaping innovative gameplay experiences that engage players worldwide. This position offers an exciting opportunity to work in a collaborative environment with cutting-edge technology.
Join the team behind the iconic Assassin's Creed franchise as an Online Programmer specializing in Networks (C++). In this pivotal role, you will collaborate with talented developers to create immersive online experiences for players worldwide. Your expertise in C++ and network programming will be crucial in enhancing the game's functionality and performance.
Join the dynamic team at Ubisoft as a Technical Artist specializing in Special Effects. In this exciting role, you will bridge the gap between art and technology, working closely with artists and developers to create stunning visual effects that enhance gameplay. Your expertise will contribute to the overall aesthetic and performance of our games, ensuring they meet the highest standards.As a Technical Artist, you will be responsible for developing and implementing visual effects, optimizing assets, and providing technical support to the art team. You will utilize your knowledge of shaders, lighting, and particle systems to create immersive experiences for players.
Role Overview Rodeo FX is looking for a Creature Effects Artist for a temporary contract in Montreal. This position focuses on crafting visual effects that give creatures lifelike motion and presence on screen. What You Will Do Create creature effects that support and enhance storytelling Work closely with other artists and technologists to deliver polished visuals Contribute to the overall quality and consistency of creature animation and effects Team and Collaboration This role involves daily collaboration with a skilled group of artists and technical experts, all working together to achieve high standards in visual effects.
Rodeo FX is accepting expressions of interest for Creature Effects Artists in Montreal. This position is part of the 3D department and centers on designing lifelike and imaginative creature effects for visual effects projects. Role overview Collaborate with fellow artists and team members to develop and enhance creature effects Use advanced visual effects techniques to help bring original creatures to life Share ideas and solutions within a collaborative studio environment Requirements Background as a Creature Effects Artist or in a comparable 3D visual effects role Interest in creature design and animation Effective teamwork and communication abilities This is not an immediate opening but an expression of interest for future roles in Montreal. Candidates with a strong interest in creature effects and collaborative work are encouraged to connect with Rodeo FX.
Role Overview Gameloft is seeking a Lead Visual Effects Artist to join the team working on the upcoming Dungeons & Dragons PC and console game in Montreal. This position centers on designing and producing visual effects that deepen gameplay and build a rich fantasy atmosphere. What You Will Do Lead the creation of visual effects that support the game's artistic vision and technical needs Work closely with designers and developers to ensure effects enhance player immersion Guide the team in both creative direction and technical execution of VFX assets About the Team Collaborate with a skilled group of artists, designers, and developers dedicated to bringing the world of Dungeons & Dragons to life for PC and console players.
Join our dynamic team as a Senior Visual Effects Artist for the renowned Far Cry franchise. In this role, you will create breathtaking visual effects that enhance gameplay and storytelling, marrying creativity with technical skill.Your contributions will play a key role in the development of our game, ensuring that we deliver stunning experiences to players worldwide.
Join our dynamic team at Rodeo FX as a Senior Lighting Artist on a temporary contract. In this pivotal role, you will leverage your expertise in lighting techniques to create stunning visual experiences across various projects. Collaborate closely with other talented artists and contribute to the artistic vision of our productions.
Join our dynamic team at Rodeo FX as a Senior Texture Artist on a temporary contract. In this creative role, you will collaborate with talented artists and technical directors to create stunning textures for high-profile projects. Your expertise will help bring characters and environments to life in the world of visual effects and animation.
Rodeo FX seeks a Senior Visual Development Artist for a temporary contract in Montreal. This role is part of the 3D Accessories department and centers on building visual assets that support storytelling across various projects. Key Responsibilities Design and develop high-quality visual assets for multiple projects. Work closely with other artists and creative professionals to achieve project goals. Apply artistic expertise to influence the look and feel of visual elements. Collaboration and Team Join a group of skilled colleagues in a creative environment. The team values artistic vision and relies on strong collaboration to produce memorable visuals. Location This position is based in Montreal and is offered as a temporary contract.
Rodeo FX seeks a Junior Compositor and Render Artist to join the TMNT2 project in Montreal. This position centers on post-production work, where careful attention and creativity shape the final look of visual effects. Role overview This role supports the creation and enhancement of visual effects shots. The Junior Compositor and Render Artist will work closely with team members to ensure each frame meets the project's quality expectations. What you will do Create and refine visual effects shots for TMNT2 Render imagery to meet strict quality standards Collaborate with the team to deliver polished final visuals
Join Our Creative TeamWith over 35 years of excellence in the animation industry, Bardel Entertainment stands as a beacon of quality, creativity, and innovation. As an Emmy Award®-winning studio based in the vibrant cities of Vancouver and Montreal, we have shaped beloved series such as The Dragon Prince, Rick and Morty, Teen Titans Go!, and Diary of a Wimpy Kid.Your Role as a Compositing ArtistAs a Compositing Artist, you will play a pivotal role in bringing our animated worlds to life. You will be responsible for seamlessly integrating rendered 3D elements, special effects, and more to craft the final stunning frames of our animated feature. Your work will ensure visual consistency, uphold the artistic vision, and tackle technical challenges to produce high-quality imagery.Key Responsibilities:Merge multiple layers of animation, visual effects, lighting passes, and background elements to create cohesive images.Balance color, light, and depth to maintain visual consistency across shots and sequences.Troubleshoot technical issues such as edge inconsistencies, motion blur, and artifact cleanup.Collaborate with departments like lighting, effects, and rendering to identify and resolve shot-specific challenges.Utilize compositing software to enhance depth, atmosphere, and visual effects such as lens effects, color grading, and motion blur.Implement creative adjustments to realize the director's vision in every shot.Work closely with the Compositing Supervisor and team members to align on artistic direction and technical standards.Provide feedback to upstream departments (e.g., modeling, lighting, FX) to improve workflow efficiency.Organize and manage all compositing assets, including file naming conventions and organization.