About the job
Mithril builds AI infrastructure that makes GPU computing more accessible and affordable for enterprises, startups, and research organizations. The company partners with groups such as LG AI Research, Saronic, and the Broad Institute. Founded by leaders with backgrounds at Google DeepMind and Stanford, Mithril has secured $80 million across seed and Series A rounds, with backing from Sequoia Capital and Lightspeed Venture Partners. Over the past year, platform revenue has grown more than sixfold. Fast Company named Mithril the 8th Most Innovative Company in Artificial Intelligence for 2026.
Mithril is moving from bare-metal operations to a cloud-native, multi-provider platform built around a flexible auction model. This is a foundational stage for the company, offering engineers a chance to shape the next generation of its platform.
Role overview
The Software Engineer - Technical Staff Member (Consumption Team) works across Mithril's three main engineering domains: Consumption (developer-facing product, billing, and API surface), Platform (orchestration and marketplace engine), and Supply (cloud provider integrations and capacity management). Engineers in this role take ownership of key components, building features that drive revenue and support essential customer operations.
What you will do
- Develop backend systems and marketplace logic that support GPU capacity management and customer-facing interfaces.
- Deliver features that directly impact how customers reserve and consume GPU resources.
- Work on systems that handle financial transactions, spot auctions, reservation pricing, and allocation of capacity across a range of providers.
- Gain insight into architectural decisions that will influence Mithril's scalability and product direction.
What makes this role different
This position bridges both systems and product engineering. Unlike many early-stage infrastructure roles that focus on a single area, this team builds the orchestration engine managing GPU capacity across providers and also enhances the interfaces developers use to interact with the platform. The work involves real-world market dynamics and direct impact on customer workloads and financial flows. For those interested in the mechanics of GPU infrastructure markets and the systems that support them, this role offers hands-on experience and broad technical exposure.

