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Experience
Qualifications
Qualifications:Proficient in developing eye-catching effects and immersive visuals in collaboration with Designers, Artists, and Engineers. Skilled in creating real-time particle systems and shaders using proprietary software. Experience in designing textures for particle systems and shaders. Proven ability to evaluate and implement processes that enhance production efficiency. At least one shipped game on PC or Console as a VFX Artist. Familiarity with the UE5 Niagara Editor for creating efficient real-time visual effects. Understanding of texture mapping and 3D asset creation. Proficient in Photoshop, as well as relevant 3D art and animation software such as Maya, 3D Max, or Blender. Knowledge of shaders and textures. Ability to accept constructive feedback and respond positively to criticism. Strong problem-solving skills. Self-motivated with a robust work ethic. Upper intermediate proficiency in English, both spoken and written.
About the job
Join our dynamic team as a VFX Artist at Sperasoft, where you will play a pivotal role in crafting breathtaking visual effects for an exciting AAA+ game project. Collaborate with a talented team of Designers, Artists, and Engineers to create a diverse array of stunning effects that enhance player immersion and elevate the gaming experience.
About Sperasoft
Sperasoft is a leading game development studio known for creating high-quality games and visual experiences. Located in the beautiful city of Warsaw, we pride ourselves on our collaborative work environment and commitment to excellence in the gaming industry.
Sperasoft is on the lookout for a talented Material Artist to join our dynamic art team. In this creative role, you will collaborate closely with art and design teams to craft visually stunning materials that align with our high technical standards. Your expertise in material creation will be vital as you adapt stock textures, such as those from Megascans, t…
Join CD Projekt Red as a Senior Technical Artist, where you will play a crucial role in enhancing the visual quality and performance of our games. You will collaborate closely with artists and engineers to create stunning graphics and optimize performance, ensuring an immersive experience for players.In this position, you will leverage your expertise in art and technology to solve complex challenges, support the art team in asset creation, and continuously improve workflows. If you are passionate about pushing the boundaries of game graphics and technology, we want to hear from you!
Sperasoft is on the lookout for a talented and experienced Senior Lighting Artist to elevate the visual quality of our games, creating lighting scenarios that captivate millions of players. If you're passionate about developing stunning game environments and excel in communication and teamwork, we encourage you to apply. Join us in our mission to redefine visual excellence and craft immersive gaming experiences that resonate globally.Key Responsibilities:Design and implement lighting that aligns with art direction and exceeds client expectations, enhancing the overall aesthetic of the game.Develop innovative and realistic lighting schemes tailored to the scene's mood and artistic direction.Collaborate with the Art Director and client representatives to ensure the quality of the work meets the desired standards.Engage with cross-functional teams to address lighting needs and uphold target quality.Support the artistic vision and mood through effective lighting techniques.Balance visual fidelity with performance requirements.Work with the Art Director and Technical Director to validate lighting quality, making adjustments as needed.Create and manage task estimates for the Lighting Art team.Review lighting quality after adjustments from other departments and enhance as required.Resolve lighting issues identified by testers.Optimize lighting setups to achieve the highest possible image quality within engine constraints.Undertake additional related tasks as necessary.Foster a collaborative and team-oriented environment.Qualifications:Minimum of 3 years of experience as a Lighting Artist in the gaming industry with a proven record of senior or lead roles, including at least one completed project in your portfolio.Deep understanding of color theory, lighting principles, and composition.Familiarity with both real-time and pre-rendered lighting techniques.Proficient in UE4 lighting techniques; knowledge of UE5’s Lumen, VSM, and Nanite is advantageous. Experience with game engines, tools, and development processes is essential.Proficiency in DCC tools (e.g., Maya, 3ds Max, Blender) and other 2D/3D Art tools (e.g., Photoshop, Substance Painter, Substance Designer) relevant to Lighting Art production.Demonstrated initiative and proactive problem-solving skills.Strong attention to detail.Ability to give and receive constructive feedback and adapt to changes.Creative and resourceful in developing solutions.Self-motivated with excellent communication skills and a collaborative team spirit.Preferred Qualifications:Experience in photography is a valuable asset.
Join CD PROJEKT RED as a Lead Technical Artist, where you will play a pivotal role in bridging the gap between art and technology within our game development teams. You will be responsible for guiding a team of talented technical artists, ensuring that artistic vision is translated into high-quality visual experiences. Your expertise will contribute to the development of cutting-edge game mechanics and visual effects, enhancing player engagement.
Sperasoft is seeking a talented and experienced Level Artist to become a pivotal part of our dynamic art team. In this role, you will have the chance to craft stunning and immersive game environments that enhance player experience. Your responsibilities will include interpreting references and adhering to the artistic vision to develop levels that resonate with the game's narrative and aesthetic. With a sharp eye for detail and the ability to work autonomously, you will take the lead in creating captivating worlds. Your artistic insights and skills will play a crucial role in upholding the visual quality of our games.Key Responsibilities:Design and embellish environments that promote gameplay clarity, player navigation, and visual storytelling.Ensure visual fidelity and uniformity of levels adhere to the established quality standards and artistic direction.Collect and organize reference materials for environmental elements.Adhere to studio protocols, including naming conventions and asset management practices.Construct and modify modular assets to create diverse architectural and environmental settings.Develop visual breakdowns, reference boards, and asset inventories as needed.Provide production and artistic assistance to the Lead Level Artist.Integrate environmental assets and textures effectively into levels.Collaborate with Tech Art and Design to optimize levels for performance (draw calls, LODs, streaming).Configure asset properties concerning visuals and performance (LODs, collisions, materials).Assist in the identification and rectification of visual bugs throughout production and testing phases.Evaluate level quality within the engine and implement necessary enhancements.Qualifications:Comprehensive understanding of architectural and natural environment design principles, composition, scale, and structure.Knowledge of gameplay readability, player navigation, and principles of visual guidance.Experience in optimizing levels for real-time engines (LOD, draw calls, streaming, etc.).Strong skills in modeling modular environmental assets.Proficient with Maya and/or Blender.Experience with material blending and vertex painting systems.Proficient in Unreal Engine or other comparable real-time engines.Familiarity with Substance Painter/Designer.Understanding of physically based rendering (PBR) workflows and material standards.Exceptional attention to detail and consistency with the project’s artistic style.Able to work collaboratively within a multidisciplinary team.Preferred Qualifications:Knowledge of material optimization techniques for real-time engines.Basic knowledge of lighting principles and experience in adjusting lighting in real-time engines.Familiarity with procedural tools such as Houdini is an advantage.Experience contributing to shipped titles.Benefits:Comprehensive Medical Care package.MyCafeteria system - including Multisport card.
Wargaming.net seeks a Senior Concept Artist in Warsaw to help shape the visual identity of World of Tanks. This position centers on crafting concept art that captures and builds on the game's distinctive style and mood. Responsibilities Collaborate with artists and designers to develop concepts for environments, vehicles, and characters Create polished artwork that enhances gameplay and supports storytelling Contribute new ideas and creative approaches to visual design challenges Maintain consistency with the established vision for the World of Tanks franchise Requirements A strong portfolio showcasing concept art for games or related media Clear visualization and communication of ideas Experience working collaboratively within a creative team Technical proficiency in digital painting and standard art tools
Responsibilities:Develop engaging user interfaces for games, including redesigning existing elements and creating new screens.Collect necessary project information to inform design decisions.Produce all required UI graphics that align with the specified visual aesthetic.Deliver accurate time estimates and meet project deadlines.Collaborate with UX Designers, producers, and game designers to conceptualize and execute innovative solutions for product visuals and user experiences.Integrate UI components into the game, collaborating closely with Engineering and Technical Art teams.Create motion designs and animations for UI, including transitions between screens.
Responsibilities:Collaborate effectively with engineers and artists to enhance and optimize the asset production pipeline.Develop and maintain tools for efficient asset management within the engine.Create innovative shaders and refine existing ones to meet project needs.Optimize assets, shaders, and workflows in accordance with specified hardware requirements.Identify and resolve technical bugs and issues promptly.Foster a collaborative and team-oriented work environment.Document processes and tools to support pipeline efficiency.Qualifications:Minimum of 3 years of professional experience as a Technical Artist in the game development industry.Proficient in Unreal Engine 5 with a strong command of Blueprints and Editor Utility Widgets.Basic programming skills in at least one language (Python, C#, C++).Experience in shader programming, including familiarity with UE4/UE5 Material system, HLSL, GLSL, etc.Background in art tools production.Self-motivated with excellent problem-solving abilities and a collaborative mindset.Intermediate or higher proficiency in English.
Sperasoft is on the lookout for a talented and dedicated 3D Props Artist to become a vital part of our innovative art team. In this role, you will work closely with both the art and design departments to craft visually captivating and immersive props. Your proficiency in 3D modeling, texturing, and rendering will play a crucial role in enhancing the visual quality of our numerous AAA+ projects, ensuring an outstanding experience for players. If you possess a strong artistic vision, technical expertise, and a solid grasp of game development, this is an exceptional opportunity to unleash your creativity in collaboration with industry leaders in 3D development.Responsibilities:Produce, maintain, and develop both high-polygon models and real-time game assets that meet (or exceed) project and studio standards.Collaborate with Lead Artists to guarantee timely delivery of game assets.Regularly update the Lead Artist on the progress of assigned tasks.Seek guidance and approval from Lead Artists as necessary to move tasks forward.Continuously enhance artistic skills and familiarize yourself with new software and in-house tools.Contribute positively to a collaborative team environment.Requirements:Minimum of 2 years of experience as a 3D Props Artist.Demonstrable experience in modeling, sculpting, and texturing environment components using tools such as 3ds Max, Maya, Zbrush, and Photoshop (or equivalent) as evidenced in your portfolio.Ability to create visually compelling, intricate, and detailed props.Proficiency with industry-standard software and tools used in game development.Experience with Unreal Engine is a plus.Strong understanding of form, shape, structure, and silhouette in modeling.Familiarity with managing polygon counts and texture budgets.Capacity to accept constructive criticism and feedback.Self-motivated, with excellent communication skills, and a strong team-oriented attitude.Proficient in English, both written and verbal.Benefits:Comprehensive Medical Care package.MyCafeteria system, which includes a Multisport card and more.Employee Assistance Program (EAP) providing confidential legal, financial, and personal counseling.Language classes in English or Polish.Reasonably flexible working hours.Complimentary breakfasts, snacks, and fruits throughout the day, along with tea and coffee machines.Additional perks include a care bonus for health, educational, and safety needs, as well as corporate events and team-building activities.
Sperasoft is on the lookout for a talented Technical UI Artist to enrich our creative team. This role welcomes individuals who possess both a strong foundation in UI design and technical proficiencies in game engines. If you are driven by a passion for UI design and have the requisite technical skills, we invite you to join our vibrant team!Key Responsibilities:Develop and implement prefabs by translating designs from Figma into functional UI components.Oversee asset management, which includes preparing images, organizing Unity Game Objects, and maintaining fonts and atlases.Identify and resolve UI-related issues within prefabs efficiently.Important Notes:This position does not require creating new designs in Figma or Photoshop.Coding or scripting tasks are not part of this role.Required Qualifications:Unity: Proficiency in prefab structures (coding not required) and ability to create UI prefabs in Unity.Figma: Strong understanding of UI design principles, features, and components.Animation: Basic knowledge of animation types and experience utilizing prefabs.Capability to create and maintain 2D animations in Unity.Preferred Qualifications:Familiarity with Figma, Photoshop, and Adobe Animate.Experience in documentation maintenance.Benefits:Comprehensive medical care package.Access to the MyCafeteria system, including a Multisport card and additional perks.Employee Assistance Program (EAP) offering confidential counseling for legal, financial, and personal matters.Language classes in English or Polish.Flexible working hours.Daily provisions of breakfast, snacks, and fruits, along with tea and coffee facilities.Additional perks such as a wellness bonus for health, educational, and safety needs, along with corporate events and team-building activities.
Sperasoft is in an exciting phase of growth, and we are seeking a talented and seasoned Lead Level Artist to enhance our existing environment art team. We have established a strong foundation, and we need a creative leader who can elevate the quality of our work through both their contributions and by inspiring team members around them.This role goes beyond traditional management; we are looking for an engaged leader who is passionate about modeling environments, executing set dressing, and building levels directly in the engine while fostering team development through mentorship and example.Key ResponsibilitiesCollaborate closely with Level Designers and the Art Director to uphold high visual standards and ensure gameplay clarity.Foster team development by sharing expertise, techniques, and best practices.Create high-quality environment assets, including modular pieces, props, terrain elements, and hero assets.Engage in set dressing tasks, focusing on composition, storytelling through props, decals, and overall scene staging.Regularly work within the engine to build and refine level art.Maintain technical performance metrics such as LODs, draw calls, and memory usage without compromising visual ambition.Proactively enhance modular kits with top-notch models.Provide constructive feedback on team members' work.What We Are Looking ForA genuine desire to model and dress environments rather than just directing others.A hands-on leader whose presence in the trenches earns team respect.An enthusiasm for nurturing team growth, valuing collaboration over isolated work.
Join the creative team at CD Projekt Red as a Senior VFX Artist, where you will play a pivotal role in crafting stunning visual effects that enhance our games. You will collaborate closely with other artists and developers to create immersive environments and dynamic animations that captivate players.
Join CD Projekt Red as a Lead Concept Artist where you will be at the forefront of crafting innovative visual experiences. As part of our dynamic team in Warsaw, you will lead the development of captivating character designs, environments, and illustrations that bring our game worlds to life. This is an exceptional opportunity for a creative visionary with a passion for storytelling and art direction to shape the future of gaming.
Join Sperasoft as a Senior 3D Character Artist (Creatures), where your artistic vision and technical prowess will contribute to creating stunning and lifelike creature characters for our cutting-edge gaming projects. You will be part of a dynamic team dedicated to pushing the boundaries of 3D artistry in the gaming industry.
Join CD Projekt Red as a Lead Visual Effects Artist and take the lead in creating stunning and immersive visual effects for our upcoming games. As a pivotal member of our creative team, you will collaborate with talented artists and developers to bring visually striking elements to life, enhancing the overall gaming experience.In this role, you will be responsible for guiding a team of VFX artists, overseeing the development of high-quality visual effects, and ensuring they align with the artistic vision of the game. Your expertise will help shape the aesthetic of our projects, making a lasting impact on players around the world.
Join our innovative team at CD Projekt Red as a Senior Technical Artist specializing in Visual Effects (VFX). In this pivotal role, you will collaborate with artists and engineers to create stunning visual experiences for our games. Your expertise will be instrumental in developing and implementing visual effects that enhance gameplay and storytelling.
Role overview CD Projekt Red is looking for a Senior Visual Effects Artist in Warsaw. This role focuses on designing and producing high-quality visual effects that support gameplay and deepen player immersion. The position is part of a collaborative game development team.
Join our dynamic team as a VFX Artist at Sperasoft, where you will play a pivotal role in crafting breathtaking visual effects for an exciting AAA+ game project. Collaborate with a talented team of Designers, Artists, and Engineers to create a diverse array of stunning effects that enhance player immersion and elevate the gaming experience.
Join CD Projekt Red as a Lead Visual Effects Artist and take the helm in crafting immersive visual experiences that captivate players. You will be responsible for creating and implementing high-quality VFX for our groundbreaking games, ensuring that every visual element is both stunning and seamless.As a key member of our team, you will collaborate closely with artists, designers, and programmers to bring our creative vision to life. Your expertise will guide the development of innovative effects that enhance the storytelling and gameplay experience.
Join the dynamic team at CD Projekt Red as an Expert Technical Artist. In this pivotal role, you will bridge the gap between artistry and technology, enhancing the creative process and ensuring the highest quality of visual assets in our projects. Your expertise will be essential in refining workflows, optimizing pipelines, and collaborating closely with artists and developers to bring our immersive worlds to life.