About the job
At Apptronik, we are at the forefront of human-centered robotics, passionately developing AI-powered robots aimed at enhancing human life across various domains. Our flagship humanoid robot, Apollo, is engineered to collaborate seamlessly with humans, starting with vital sectors such as manufacturing and logistics, and extending to future applications in healthcare, domestic environments, and beyond.
We thrive on innovation, leveraging our expertise in embodied AI across the complete robotics stack to address some of society's most pressing challenges. By joining our team, you will play a pivotal role in bringing Apollo to market on a large scale, tackling intricate challenges such as safety, commercialization, and mass production to create a better world.
JOB SUMMARY
We are looking for a Simulation Engineer to lead the "Design-to-Simulation" loop for our cutting-edge dexterous hands.
In this position, you will act as a vital link between Mechanical Design and Control. Your responsibilities will include integrating new hand designs into the simulation environment, constructing detailed interaction scenes, and implementing teleoperation pipelines that enable us to validate human-like dexterity before any physical components are fabricated. Your work will significantly influence our hardware design by iteratively validating capabilities within the digital twin framework.
Additionally, you will facilitate the advancement of next-generation dexterity by utilizing these simulated hands to train and validate advanced manipulation behaviors. Collaboration with the Controls teams will be essential as you prototype contact-rich skills—such as finger gaiting, sliding, and in-hand reorientation—ensuring our hardware designs are not only mechanically robust but also primed for complex, autonomous tasks.

