About the job
About Liquid Development
Liquid Development is North America's largest outsourcing art studio, established in 2000. The team has contributed to major AAA titles including Halo, Mass Effect, Borderlands, and Call of Duty. The studio values creativity, collaboration, and a supportive atmosphere where artists can excel in game production.
See more of the team's work on ArtStation.
Role Overview
The studio is hiring a Mid-Level Surface Artist to join onsite in Portland, Oregon. This fixed-term, full-time role requires presence at the Portland office on a standard 11:00 AM to 7:00 PM PST schedule. The position centers on procedural texturing for AAA game projects, working closely with a skilled team of artists and technical staff.
What You Will Do
- Develop procedural materials using Substance Designer.
- Create a broad range of material types for real-time game environments.
- Work with other artists and technical teams to ensure assets meet project needs.
- Implement and test materials in a proprietary game engine.
- Handle light technical setup and troubleshooting as needed.
Location and Schedule
This position is onsite in Portland, Oregon. The work schedule is 11:00 AM to 7:00 PM PST, Monday through Friday.

